Video Game Designer Resume Example
Those qualified who work in video game designing jobs design, create and plan video games and reports that furnish valuable, up-to-date information to Video Game experts in all business, and industrial organizations. The format of your video game designer resume must give importance to our video game designing experience, skills and education.
Here is an example of how to write a video game designer resume:
STEPHAN FREERICKS
32 Fieldgate Drive
Nepean, Ontario
K2J 1L5
Canada
OBJECTIVE:
Looking for a position as a video game designer in a reputed organization where I can utilize my experience and knowledge. Seeking for a position in a reputed organization where I can learn facts about video games. Looking for a position as a producer with a top-notch gaming studio.
SUMMARY:
Strong Organization, analytical and project management skills.
Extensive experience in external and internal production.
Can communicate processes to any sized team effectively and efficiently.
Wide ranging industry contacts in development publishers and studios.
Proficiency with computers in both Windows and Unix Environment.
Programming Languages: C++, Java
Technologies: HTML, PHP, ASP.NET, Graphic design.
Applications: 3ds Max, Adobe Photoshop, CorelDraw, Macromedia Flash, Macromedia Dreamweaver
Computer literacy:
Have solid knowledge about MS Office, MS Power Point, MS Excel, MS Access , FoxPro, dBase.
Have profound knowledge of 3DSMax, Maya, AutoCAD .
EDUCATION:
1994 Novell, Austin, TX
Certified Database Network Administrator, secured 90% marks
1991 Rose Hulman Institute, New York
MA Psychology
1987 State University of New York, obtained 80% marks.
BA Philosophy
Courses taken included:
Pursuing Diploma course in Database Administration from Novell Corp. Course will be completed within a year
EXPERIENCE:
Presently working with Pixel Ultra, Chicago MA
Manager
Directing a team of 30+ individuals, and am part of a Senior Management Team staff of 100 people.
Products published include War Games III for X Box and PS3, and Raiders of the West
1998- 2000 Pixen Intra, LA
Manager
Directed a 30+ team of individuals
Part of a Senior Management team staff of 100 people
Products published:
o War Games II PS2 X Box
o Pirates of the West X Box PS3
Non-game jobs:
GameMac Inc, Austin
Network Analyst, UNIX (1994-1995)
Database Administrator,(UNIX/Mainframe) (1990-1994)
ACTIVITIES:
Gained sufficient knowledge regarding the different softwares needed for designing a video game.
Was awarded the best student by Novell Corporation.